This is a great idea for a series. I was also a Nintendo kid in the late 80s/early 90s. (I even played a little Atari before getting my NES.) I don't remember this game at all, but it was certainly fun to read about.
Yeah I was going to write about Mario, or Zelda, then I realized most people already know things about those games and I just thought if I was reading about something I knew a little bit about(enough to want to read more about it) I would want to read about something I might not know about.
I think my next article will be about something more familiar, but hopefully it will be a different take on that thing than what people normally have read about.
I think video games kind of started out as an art form where most people involved didn't consider their endeavors to be "art" at all. My thesis is that video games saw a revival because they became more artistic and immersive.
In the mid-80s when Faxanadu was developed there was this major conflict between hammering out a game quickly but also a lot of the artistic elements were there as well. The result is often times awkward where you have this unpolished games, terrible translations and glitches, but you also have this innovation, experimentation and the beginnings of an artistic vision.
My next article I think will talk about how Nintendo saved the home console market by relying on artists just as much as programmers.
This is a great idea for a series. I was also a Nintendo kid in the late 80s/early 90s. (I even played a little Atari before getting my NES.) I don't remember this game at all, but it was certainly fun to read about.
Yeah I was going to write about Mario, or Zelda, then I realized most people already know things about those games and I just thought if I was reading about something I knew a little bit about(enough to want to read more about it) I would want to read about something I might not know about.
I think my next article will be about something more familiar, but hopefully it will be a different take on that thing than what people normally have read about.
I think video games kind of started out as an art form where most people involved didn't consider their endeavors to be "art" at all. My thesis is that video games saw a revival because they became more artistic and immersive.
In the mid-80s when Faxanadu was developed there was this major conflict between hammering out a game quickly but also a lot of the artistic elements were there as well. The result is often times awkward where you have this unpolished games, terrible translations and glitches, but you also have this innovation, experimentation and the beginnings of an artistic vision.
My next article I think will talk about how Nintendo saved the home console market by relying on artists just as much as programmers.